
Virtual Revolution
Resumption of art direction.
My role on this project was to rework a version of the game that didn't suit Studio H. My version isn't the final version, so my role was more to make the game easier to play and to modernize the overall design. It was also important to tidy up the files to make them easily usable by someone else.
New iconography.
To make the game easier to read, my first mission was to redo the entire game iconography. Expert gaming means a lot of icons to remember, so it all needs to flow smoothly.
The main objective was to create a framework for making icons that are all constructed in the same way (same line thickness, same size, etc.). This helps create consistency and facilitate understanding.


Modernize the cards.
The cards were one of the most important areas to review because their design didn't reflect a modern cyberpunk. Furthermore, the files were complicated to understand.
My work consisted of improving the structure of the cards to make it more modern, giving more space to the illustrations, simplifying the files and using the new iconography.
Modernize the game board.
The work to be done on the game board is similar to that of the cards, but more complicated because an expert game board contains a multitude of information. It must be easy to understand while having an attractive design.
I improved the old board by making it a little more refined and looking above all for graphical and gameplay consistency with the rest of the game.




